BDes in Game Design | (4 Years)

School of Animation
Programme Overview

Programme Specifications
Duration: 4 Years (8 Semesters)
Eligibility: 10+2 or equivalent from any Recognized Board/University
Awarded By: Rajiv Gandhi National Institute of Youth Development (Institution of National Importance by Act of Parliament No.35/2012)
Entrance Process: General Aptitude Test, Creative Ability Test, Statement of Purpose & Interview

Introduction

“In recent years, the gaming industry in India grew at a healthy pace, on account of increasing adoption of advanced gaming technologies, rising income levels, changing game preferences among consumers, growing demand for mobile gaming and rising individual escapism. The number of gamers in India has increased at a rapid pace owing to the increasing smartphone penetration and better internet connectivity coupled with improving telecom infrastructure in the country.
Increasing gaming platform options, such as mobile, console and PC are attracting gamers to play different genre of games such as strategy, casual, action, sports, etc. Moreover, the average time spent on smart devices is increasing, and thus the inclination of gamers towards mobile and online gaming is growing. Furthermore, easy availability of free-to-play games through app stores and mobile carriers is further aiding the country’s gaming industry. In the current scenario, India has become the center for outsourcing work such as game development, game support services, etc. In the coming years, the country is expected to become the hub for development, porting and dubbing of various games across the globe, due to low cost and easy availability of game developers with world-class quality and game development experience. Moreover, with the country’s youth population standing at over 350 million, India is one of the largest markets for companies operating in the global gaming industry. Few of the major emerging trends in the country’s gaming industry include growing adoption of Augmented Reality (AR) and Virtual Reality (VR) technologies, adoption of Platform as a Service (PaaS) for easy game creation, concept of soft monetisation, freemium games, among others.”

– Chandrajit Banerjee
Director General-Confederation of Indian Industry

The Media & Entertainment Industry in India is not only rapidly growing but is also undergoing major transformations in the way it reaches and communicates with its audience. The growth and development of new digital technology, its accessibility to large segments of the Indian population specially the youth have created new patterns and expectations in the way they engage with digital content. In recognition of the proliferation of new media such as video games and virtual and augmented reality, the programme includes the design and production of video games across various platforms from games for mobiles to Virtual Reality.

This intensive 4-year, 8-semester programme in Game Design empowers students with a variety of skill sets and enhances the overall understanding of what goes in to the making of a complete game.

Opportunities for Graduates

The Indian Gaming industry was estimated at USD 543 million in 2016 and is expected to grow to USD 801 million by 2022. This is a significant growth rate of CAGR 6.61%. This requires a commensurate growth in the workforce and the demand for trained and skilled personnel is expected to grow sharply.
Currently, interns with no experience can expect a starting salary of INR 120 thousand per annum that can reach triple that within two to three years depending on individual performance.

Programme Structure

Broadly, the game design programme breaks down the subjects in various streams, Core game design and development; Game art design and development; Game code design and development; and Business of Games.
The programme is designed in a manner that students learn subjects and software that enable them to have an option of either taking up a job in a large studio for a specific position, or become an independent game developer, for which there is a growing demand. Unlike many other programmes that focus on a single stream, the WWI programme believes that an overall understanding of all of the areas are essential for a professional engagement in any one of the above areas.
Apart from the core skillsets required by a game designer and developer, students learn about art in various cultures, character design, world building, film and digital art as part of its contextual studies or general education programme. The foundation subjects provide them with a base in live action filmmaking, animation, drawing and digital art.
Students receive instruction through a powerful integration of projects, classroom theoretical instructions, workshops and interaction with industry professionals. They are taken through the process of developing, designing, prototyping and testing game design projects. Students are encouraged to formulate and develop their own approach, style, perspective and vision. The programme also promotes individual professional conduct, communication skills and leadership qualities.
The vision of the programme is to enable students to become creative game designers or developers who can become independent entrepreneurs in both commercial as well as serious games.

The Course Structure

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 3201 GE Folk Art of India 2 0 30
Total GE 2 0 30
2 ANBC 1102 Core Introduction to Sequential Art 2 0 30
3 ANBC 1202 Core Character Design 2 0 30
4 ANBC 1203 Core Imaginary World of the Story 2 0 30
5 ANBC 1110 Core Drawing Fundamentals and Character Studies 0 4 120
6 ANBC 1111 Core Introduction to Motion Graphics 0 3 90
7 ANBC 1106 Core Introduction to 2D Animation 0 3 90
8 ANBC 1112 Core Comic Book Design 0 3 90
9 ANBD 1101 Core Designing Board Games 0 2 60
Elective Total 6 15 540
Semester Total 8 15 570

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 2201 GE Classical Indian Art 2 0 30
2 ANGE 1204 GE Art of Colour 2 0 30
Total GE 4 0 60
3 ANBC 1101 Core Screenwriting for Animators 1 2 0 30
4 ANBC 1103 Core Introduction to Game Design 2 0 30
5 ANBC 1204 Core Stop Motion Animation 0 4 120
6 ANBC 1205 Core Introduction to 3D Animation 0 3 90
7 ANBD 1201 Core Introduction to Game Engines 0 3 90
8 ANBC 1210 Core Semester II Project 0 5 150
Total Core 4 15 510
Semester Total 8 15 570

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 2102 GE Western Art 2 0 30
2 DSBG 1103 GE Art and Aesthetics 2 0 30
Total GE 4 0 60
3 ANBD 2101 Core Study of Video Games 2 0 30
4 ANBD 2121 Core Creating Game Design Documents 2 0 30
Practical Electives: Any 2 of the following 0 4 120
5 ANBA 2105 Elective Character Concept Art
6 ANBP 2102 Elective Previs for Animation and Games 1
ANBD 2122 Elective Game Programming Basics
7 ANBA 2104 Core Sound Design for Animation 0 2 60
8 ANBD 2121 Core Game Design and Development Studio I 0 10 300
Elective Total 4 16 540
Semester Total 8 16 600

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 2202 GE Superhero 2 0 30
Total GE 2 0 30
2 ANBC 2102 Core World Building 4 0 60
Practical Electives: Any 2 of the following 0 4 120
3 ANBA 2201 Elective Environment Concept Art
ANBP 2102 Elective Previs for Animation and Games 2
ANBD 2206 Elective Game Programming Intermediate
4 ANBD 2205 Core Game Design and Development Studio II 0 13 390
Elective Total 4 17 570
Semester Total 6 17 600

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 3102 GE Japanese and Chinese Art 2 0 30
2 ANGE 3103 GE Digital Art 2 0 30
Total GE 4 0 60
3 ANBD 3103 Core Writing Game Narratives 2 0 30
Core Project 0 17 510
Elective Total 2 17 540
Semester Total 6 17 600

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANGE 2203 GE Still Photography 2 0 30
2 FMGE 1105 GE Culture Studies I 2 0 30
Total GE 4 0 60
3 ANBD 3101 Core Alternative Technologies and Platforms 2 0 30
Core Business of Video Games 2 0 30
4 ANBD 3104 Core Game Design and Development Studio III 0 15 450
Elective Total 4 15 510
Semester Total 8 15 570

—Elective Total018540

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 GE 20th Century and Contemporary Art 2 0 30
2 FMGE 1109 GE Culture Studies II 2 0 30
Total GE 4 0 60
3 Core Semester 8 Project Development 0 8 240
4 Core Game Design and Development Studio IV 0 10 300
Semester Total 4 18 600

No.

Course Code

Type

Course

Theory Credits

Practical Credits

Total Hours

1 ANPA 4201 Core Semester 8 Project 0 20 600
Elective Total 0 20 600
Semester Total 0 20 600
Quick Links