69 Credit Hours | 24 Months
Visual effects have become an intrinsic and integral part of the visualization of most films today. It has become an essential tool of filmmaking. The Visual Effects (VFX) Course at Whistling Woods enables students to explore the range of advanced cinematic tools that are being used by both the International as well as the Indian Film Industry.
The course not only gives them access to current industry tools and methods, but by virtue of being situated within a film school enables them to be part of real-world problem solving and prepares them to start working professionally in the industry from the moment they graduate.
Head of Department
Semester III introduces them to basic concepts and the development of digital visual effects technology. They learn how to plan and storyboard for visual effects sequences. They have extensive practical exercises in shooting greenscreens, matchmoving and 3D tracking, set extensions and replacements, matte painting, rotoscopy and compositing.
In Semester IV students are introduced to the techniques of producing and integrating CGI (Computer Generated Imagery) with Live Action material. They learn the basics of digital 3D Animation; how to model, texture rig and animate, light and render photorealistic images that will be used seamlessly with live action footage.
Students participate in 2 projects this semester. The first one, the Mise-en-Scene Project is the first collaborative project of all filmmaking students of the batch and takes place at the start of the term. In this project the role of VFX is to augment the production design of the film. The augmentation or even a total replacement of the environment is a common use of VFX today and plays a major role in adding to the visual impact of many contemporary films.
The second project, towards the end of the semester is a day/night, exterior, on-campus project. In this project students will experiment with all kinds of VFX and incorporate them in their narration. All types of visual effects are permissible with the exception of digital character animations and computer generated dynamics and effects like fire, smoke and water including rain. This is due to scheduling constraints; they will not allow any quality results in the time available. However, backgrounds and static objects generated in 3D may be used in set extensions and background replacements.
In semester V students learn how to create atmospheric effects such as water, rain, clouds, smoke, fire, explosions, dust as well as character effects like the dynamic movement of cloth, fur and hair.
They will be able to integrate and create interactions between computer generated particle and dynamic effects and real world objects and characters. They will learn how to light and match both materials into a single seamless whole.
Semester VI is the final semester of the course and students learn that digital technology is not the only solution to creating visual effects. They learn how to create and integrate miniature sets and characters into live action sequences.
A large part of the semester is spent in planning and executing visual effect shots and sequences for their graduating films.
VFX Course Structure
- Introduction to VFX
- Digital Tools for VFX I
- Mise-en-Scene Workshop
- VFX Techniques I
- Introduction to Computer Generated Imagery (CGI)
- Semester 4 Projects
- VFX Techniques II
- Digital Tools for VFX II
- Semester 5 Project
- Miniature Set Workshop
- Graduating Film Project